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1994 illuminati card game
1994 illuminati card game









1994 illuminati card game

While the game’s preoccupation with globalist deep state conspiracy themes was clearly wildly ahead of its time, anticipating our bamboozled, boggle-brained era of fictional election-rigging claims, QAnon, anti-vaxxers, 5G paranoia and seething app-based nonsense cauldrons like Telegram, it’s the 2,000AD, Tarot-style illustrations on the cards themselves that are the real source of fascination. “They must be - they are, by definition, behind everything.” “Maybe the Illuminati are behind this game,” Mr Shea wrote in his introduction to the original game’s rulebook. The goal of Illuminati - spun off from the same company’s 1982 board game that was in turn inspired by The Illuminatis! Trilogy (1975) fantasy novels by Robert Shea and Robert Anton Wilson - is to develop and consolidate a power structure through which to rule the globe from the shadows on behalf of your chosen order, manipulating society and dealing out apocalyptic blows to your opponents as you go. Illuminati: New World Order was released by Steve Jackson Games and cast the player as a puppet-master pursuing world domination on behalf of their chosen mythic secret society, the game offering a choice of the Bavarian Illuminati, the Discordian Society, the UFOs, the Servants of Cthulhu, the Bermuda Triangle and the Gnomes of Zurich.

1994 illuminati card game 1994 illuminati card game

The ‘Terrorist Nuke’ card from Illuminati: New World Order (Amazon)Īn out-of-print multiplayer card game that first appeared in 1994 is continuing to attract interest and unease online over its apparently eerie ability to “predict” major global events, from 9/11 to the election of Donald Trump, the coronavirus pandemic and the riot at the US Capitol on 6 January this year.











1994 illuminati card game